The Airbase game (learning the benefits of failing fast)

airbaseYour team develops and launches a new product in the market. The goal is to sell a new product for 50 euros to the customer. Your team works iteratively according to Scrum. Each iteration will cost 50 euros and the total budget is limited to 200 euros. The customer has a limited budget, which also fluctuates. The team that has the highest amount of money after running three sprints, wins the game.

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